Rive ble sluppet til PC og Playstation 4 i september for snart et år siden, og nå har vi endelig fått en oppdatering fra utvikler Two Tribes om hvordan det går med Switch-versjonen.
"It's doing fine, thanks. We're still busy, together with our development partner Engine Software, ironing out all the little kinks that come with supporting new hardware, but RIVE is already looking swell. And, yes, it runs at a silky smooth 60 frames per second."
"We wanted to leverage the Switch's built-in local multiplayer capability, and because separate Joy-Cons don't have enough buttons for the full dual-stick Rive experience, we came up with something we call Copilot Mode [in which ] you control Roughshot in his Spider Tank... together. One player moves, the other attacks. And if you die, the roles are reversed. It's a ton of fun, and you can play any and all parts of the game this way: the 6-hour campaign, highscore and speedrun missions, the super-hardcore single-credit mode, infinite battle arenas, daily challenges."
Det ser altså ut til å bli en god versjon til Nintendo-spillerne, og lanseringen er ikke langt unna. Two Tribes sier nemlig at slippet er nært forestående.