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Jade Raymond forteller om Network Engagement Model

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Jade Raymond var på Fun & Serious Game Festival for å motta Pioneer Award 2018, og også for å snakke om diverse temaer til et publikum bestående av spillutviklere og spillere. Etter å ha snakket litt om fremtiden til favorittsjangeren sin (action-eventyr), introduserte den canadiske produsenten en spillmodell hun har jobbet så smått med.

"I have this thing called the Network Engagement Model", forklarte hun i et intervju med Gamereactor. "Which is kind of a new model for thinking about designing games in terms of not just thinking of creators and players, but thinking about all the different roles now that are part of the gaming ecosystem. You know, how to design a game for the viewer, for the streamer, for content creators. How do you think of creating a brand or a game as an ecosystem for engagement".

"(...) the part I'm excited to resolve is how do we democratize that type of game making as well", legger hun til, og snakker da om historiedrevne enspillerspill. "Can that live on different scales? How do more people tell stories? Or, how do more people enjoy their own stories? So I think those are the questions that I have in terms of what's next".

Vi spurte så klart litt mer spesifikt om hva hun jobber med akkurat nå, men det viser seg at det er superhemmelig, som bare gjør det superspennende.

"Unfortunately what I'm doing next is top secret. Highly secretive, but basically there are so many interesting oportunities in terms of what is happening in the game industry. We've talked about a few during this interview, and so maybe if you dig into some of the things I said you might be able to find some hints," ler hun.

Du kan se hele intervjuet i videoen nedenfor, hvor hun blant annet snakker om Assassin's Creed, Star Wars og "the Internet of Experiences". Hva håper du hun jobber med nå?

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Jade Raymond forteller om Network Engagement Model


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