Lanseringen av F1 2018 nærmer seg med stormskritt. Spillet kommer ut den 24. august, og i forbindelse med den nært forestående utgivelsen har Codemasters gitt ut en serie med utviklerdagbøker som forteller en del om utviklingen av spillet. Men vi har også fått muligheten til å slå av en prat med spillregissøren Lee Mather selv, og spørre om, blant annet, endringene i grafikken.
"We're always pushing the visuals, and always pushing the physics," forklarte Mather. "So this year, physics-wise, we've got suspension running at a higher rate so that feels really compliant on the track, the way the car handles the bumps feels very realistic, the way it crashes into the curbs.
"We've also worked on modelling the carcass temperature. So, for people who are playing long races, that really comes into it. You know those consistently hot laps will start to heat up the internal temperature of the tyre not just the outside of the tyre."
"And from the visual perspective we've really pushed it this year; we've now got new in-game fogging effects so ... the environmental fog looks really cool. We've got the heat haze from the engine, also the heat haze from the environment, we've also got the mirage effect that you see on the track's surface. And also the kick up on the offline section when the Formula 1 car drive on to to the dirty part of the circuit, you get that kick up as well."
Hva tror du om den nye grafikken?