Norsk
Gamereactor
nyheter
Battlefield 1942

Battlefield 1942 Patch 1.3 ute nå!

Det enormt populære Battlefield 1942 har nettopp fått en ny patch. Versjon 1.3 retter et utall elementer i spillet, og inkluderer mange kjærkomne bugfixes.

Abonner på vårt nyhetsbrev her!

* Påkrevd felt

Det enormt populære Battlefield 1942 har nettopp fått en ny patch. Versjon 1.3 retter et utall elementer i spillet, og inkluderer mange kjærkomne bugfixes.

HQ

Det store problemet med diverse lydkort ser ut til å være rettet, til glede for mange med Soundblaster LIVE. Dessuten finnes det mange visuelle forbedringer, bl.a. bedre animasjoner og modeller.

Patchen kan hentes fra den offisielle Battlefield 1942 siden.

Her er en komplett liste over patchens mange godtgjørelser :

Version 1.3 changes

NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance
-Smoother object movements
-Text strings are sent to the server instead of ascii, resulting in smoother text entry.
-No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane.
CLIENT FIXES
#Sound improvements and optimizations
-New and improved Sounds in 1st person view for the following weapons:
*Bar 1918
*Thompson
*MG42
*Browning
-New streamed sound implementation increases performance and decreases memory usage.
-Problems with SoundBlaster Live on WinXP and Win2000 systems are solved
#Graphical Improvements
-New and improved fire animations in 1st person view for the following weapons:
*stg44
*bar1918
*mp18
*mp40
-New and improved models in 1st person view for the following weapons:
*stg44
*bar1918
#Gameplay tweaks
-Damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
-Spreading when walking and shooting increased on the following weapons:
*BAR
*StG44
-Reloading time on sniper and engineer rifles reduced by 33%.
-Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps
-Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP.
-Rate of ticket decay when the defender holds the map reduced by 40% on assault maps.
-Attacker / Defender ticket ratio changed slightly to defenders
favor on assault maps
-When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned)
#Optimizations.
-Decreased Loading times for the game and map changes.
-SafeDisk check only when starting game and not when changing maps
#AI optimization
-The AI in single player mode is much improved. Bots now focus on close range enemies over long ones, especially when their current weapon is not suited for long-range
-Radio and voice command display now have a 'greyed out' look for commands that the bots do not respond to.
#Menu
-Message window has been modified and is now separated into three parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12.
These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize
No. of lines for chat messages display
chat.seGameInfoMessageSize
No. of lines for game info display
chat.setKillMessageSize
No. of lines for kills info display
chat.setChatHistory
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle
If set to 1, the the old (v1.2) message window model is used.
chat.OldChatListHistory
No. of rows used if the old message window model is used
-New Ignore input Commands
You can ignore radio messages, radio sounds and also ignore specific players using the following commands:
chat.ignoreRadioText
If 1, No radio text is printed.
chat.ignoreRadioAudio
If 1, No radio sounds are played.
chat.setIgnoreRadioAudioAndText
If 1, both radio sounds and radio text is supressed
chat.getIgnoreRadioAudioAndText
Prints status for these settings
chat.addToIgnoreList
Ignores a specific user's chatting.
chat.removeFromIgnoreList
Stop ignoring a specific user's chatting
chat.ignoreList
Returns the list of ignored players
NOTE: you can find a user's ID by using the 'game.listPlayers' command in the console
-Implemented TK Forgive and Punishment system.
By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server.
By default, the server is in forgive mode.
There are 2 modes:
1) If you are killed by a teammate, you can forgive the killer.
The forgive options expires when you die again (auto-punish)
2) If you are killed by a teammate, you can punish the killer.
The punish options expires when you die again. (auto-forgive)
Admin Console Commands:
admin.spawnDelayPenaltyForTK
The number of extra spawn waves applied
(1.0 = wait 1 spawn wave,
1.5 = wait 1.5 spawn wave.. and so on)
admin.banPlayerOnTKKick
When set to 1, players are also banned when kicked for TK
admin.nrOrTKToKick
The number of punished TK's before being kicked
admin.tkPunishMode
0 : Punish Mode - Players are punished by default, until the
victim forgives the TK
1 : Forgive Mode - Players are forgiven by default, until the
victim punishes the TK
Client Console Commands:
game.TKPunish
Punish a TK (works only in Forgive Mode).
game.TKForgive
Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Added the possibility to tag specific players as a 'buddy' and make them more visible in the minimap
Client Console Commands:
game.addPlayerToBuddyList
Add a user with to the buddy list
game.removePlayerFromBuddyList
Removes a user from the buddy list
game.buddyList
Prints a list of your current buddies.
#Rendering optimization
-You can disable tri-linear filtering by adding the line
"renderer.useTrilinearFiltering 0" to your
Settings/VideoDefault.con
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches. Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat
when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can highly increase the visual effect

Relaterte tekster

4
Battlefield 1942Score

Battlefield 1942

ANMELDELSE. Skrevet av Steen Marquard

Svenske Digital Illusions er garantert internasjonal heder og ære fores deres siste prosjekt.

0
Battlefield 2 med to nye skjermiser!

Battlefield 2 med to nye skjermiser!

NYHET. Skrevet av Bernt Erik Sandnes

Så har vi fått inn blodferske skjermiser til fans av EAs battlefield-serie og de ser blendende lekre ut. At Battlefield 1942 er og blir en kjempesuksess, kan man ikke si noe på, men om Battlefield 2 blir en suksess er enda usikkert. Se skjermisene innafor

0
Battlefield 1942 har solgt vanvittig bra

Battlefield 1942 har solgt vanvittig bra

NYHET. Skrevet av Vegar Beide

Battlefield 1942 har i løpet av ganske kort tid blitt ett av de mest populære online-spillene. Nå kan svenske Digital Illusions avsløre at spillet er en uforbeholden suksess. Det har nemlig solgt imponerende siden lanseringen.

0
Massiv BF 1942 patch snart klar

Massiv BF 1942 patch snart klar

NYHET. Skrevet av Rasmus Berg

Det ultrapopulære Battlefield 1942 får snart en ny og meget omfattende patch, som utvilsomt vil glede de mange som spiller dette spillet kronisk. Det dreier seg nemlig om intet mindre enn en 250 MB påfylling.

0
Ny Battlefield 1942 patch

Ny Battlefield 1942 patch

NYHET. Skrevet av Jon Andreas Bjerk

Electronic Arts har nettopp sluppet en ny patch til Battlefield 1942, som bl.a. inneholder smårettelser og annet nødvendig snadder. Vi har naturligvis linken.



Loading next content