'Senior Art Director' Dave Johnson fra Microsoft Studios var tilstede da Gamereactor var i London for å se på Crackdown 3, og etter at vi hadde prøvd spillet slo vi av en prat med ham om målene de hadde for spillet, og hva de føler nå som lanseringen nærmer seg.
"When we set out to make Crackdown 3 we had some pretty ambitious goals," forklarte Johnson.
"We wanted to build a much more fleshed-out story and narrative, we wanted to increase the size of the world, and we just wanted to in general give more for those fans of the franchise. We want [players] to find new and exciting ways to play this game. That's kind of the beauty of a game like Crackdown 3 and a campaign like this - you can play it any way you want, and my experience will differ greatly from anyone else's experience, and that's a really good thing."
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